Build a deck of YOXI cards. Chain the colours, clear the path.
A deckbuilding journey across all six YOXI realms, where every card is one of the six mascots, their spark-craft, or the realm they come from. The one idea: cards played back to back in the same colour form a chain, and a chain pays far more than those cards would alone. A chain of four is worth six times a chain of two. So the question is never only which card — it is in what order. How to play: tap a card to play it. Each costs Sap, which refills every turn. Fill the green Fit bar to finish the contraption before the amber Snag bar fills and it jams. Sixteen contraptions across six realms, and each realm adds one genuinely new thing: - Jungle Hollow — Grow cards get stronger every time you play them. - Coral Cove — Exact totals: Fit spent past the target is wasted, so you have to count. - Speedway — Snag speeds up every turn, so cheap fast cards beat careful ones. - Cosmic Heights — Flare cards: one huge leap that can cap a chain of any colour. - Neon Frontier — A portal rewrites one rule partway through. You always get a warning first. - Spark Academy — The finale, cycling everything you learned. Losing is normal and cheap. A run takes about fifteen minutes, and a jammed contraption still banks progress toward the next card. All 54 cards unlock from a published list you can read at any time — nothing is random, nothing is bought, and there are no packs. No timer, nothing decays, and your run saves itself between encounters, so you can stop mid-journey and pick it up whenever you like.