Two taps to shoot. Six keepers, six habits to learn.
Penalty Perch is a penalty-shootout journey set in the sunlit lowlands of Speedway, where the chicken takes the shots and the other five YOXI stand between her and the trophy shelf. HOW TO SHOOT 1. A marker sweeps left and right across the goal. Tap once to stop it — that is where the ball is going. 2. A second marker climbs up the goal. Tap again to set the power. Higher on the bar means higher into the net. 3. That is the whole game. Two taps. No dragging, no swiping, no precision gestures. 4. Aim too far past a post and it goes wide; leave the power climbing too long and it sails over. Both are your call, never bad luck. HOW YOU PROGRESS 1. Each keeper is a stage: take five shots and score enough to advance. From the third keeper on you also go in goal for five, and the shootout is decided on the aggregate. 2. Level at the end? Sudden death — one each, until someone blinks. 3. There are six keepers, and every one has a habit you can learn rather than a difficulty number: - Riverbank Wall: the beaver goes early and stays low. - Tide Reader: the cat remembers your last shot, so stop repeating corners. - Both Ways: the dog flies for the corners and leaves the middle open. - Dusk Watch: the owl's wings sweep across the goal while you set power. - Neon Nerve: the goat follows the loudest side, and the neon hides your aim. - Your Mirror: a keeper built from your own shot history. It saves where you always shoot. 4. Each keeper adds one genuinely new thing: a visible shot map, keeping goal yourself, a moving covered zone, the neon flicker, and finally sudden death. 5. Beating a keeper earns a keepsake trophy. They are earned and deterministic, never gambled. 6. Progress saves automatically, and every keeper you have beaten stays open to replay. Beat all six and the Streak Shootout opens: one shot at a time, keepers cycling and tightening, until you miss. That is the score worth chasing. A save is never a punishment here. The crowd never jeers, there is no timer, no stamina bar, and no way to lose progress. The worst that happens is "so close, go again".