A daily deduction map. Read the signal, find the Glimmer.
A new patch of the neon frontier every day, and something humming underneath it. You are the cartographer; the goat flies the probes. How to play: tap a hex and send a probe. It reports the signal strength there — higher is closer, zero means out of range. Cross two or three readings and the hiding place gives itself away. Flag it, and the chart lights up to show what you found. Every hex that still fits your readings stays lit, so you never keep notes on paper. The question is never what is still possible — it is which probe narrows it fastest. That is the whole game, and it is why a survey can take three probes or nine. Three sites make a chart, and every chart is saved to your Atlas along with the Glimmer you uncovered — twelve to find, from a sleeping creature to a buried arch. Keep charting and the frontier changes the rules: The Ridges block the signal so it has to travel around, The Static hides one relay that reads one too strong, The Drift moves the Glimmer a hex every third probe, and The Twins hide two at once. Everyone gets the same map each day, and there is a practice map whenever you want one. No timer, and no way to lose — you always find it in the end. The only score is how few probes it took. Miss a day and nothing is lost; that patch of frontier will still be there.