Sign in to see where you'd land — and to put your best score on the board.
Descend an endless dungeon — loot, bosses, and a high score to beat.

Fight your way down through the dungeon. Clear every room on a floor to open the way deeper — and the deeper you get, the higher your score.

Move with WASD, the arrow keys, or the on-screen stick. Swing your sword with Space, a click, or the Attack button — and F shoots an arrow at anything too dangerous to get close to.

<span class="danger">Monsters hit you, and when your health runs out the run is over.</span> Watch the heart in the corner — press Q for a potion when it gets low, and back off rather than trade blows you cannot win.

The descent has five regions, and each one adds a new kind of enemy: chargers you must dodge, shielded foes you must get behind, burrowers that surface beneath you — and finally a boss on every floor.

Dying ends the run, but you keep everything you earned — gold, levels, gear and medals all come back to Camp with you. Spend them, then dive again and beat your best.

Fall in a deep run and you may be offered one Spark to carry on — you come back with half health and a moment of safety. It is always optional; the whole game plays fine without it.
Dungeons is an original isometric dungeon-crawler built for YOXI. Dive into ENDLESS DESCENT — floors get bigger and meaner as you go, and each depth band introduces a new kind of enemy: chargers that must be dodged, summoners that must be silenced, shielded foes that must be flanked, burrowers that surface behind you, and a final band that throws every boss at you. Grab loot, chain kills for combo bonuses, and go as deep as you can to set a new high score. Or play the multi-stage CAMPAIGN to build gear, levels, and talents. Keyboard, mouse, touch, or USB gamepad.