Six star-fields. Six weapons. Six bosses.
Drag anywhere to fly the Comet Bounder through crystal storms. There is no fire button — your star-pod shoots by itself, so both hands stay free for dodging. Every star-field is a different game. Each of the six hands you a genuinely new weapon, a new way enemies behave, and a boss designed as that weapon's lock: Spread against drifting formations, Pierce against enemies stacked in deep columns, Seekers against weaving swarms, Orbitals against circling attackers, a Beam against a wind that shoves you sideways — and finally the Deep Void, where the only light is the light you make. How to play: drag to move (the pod rides above your finger so your thumb never covers it), collect the glowing shards to power your weapon up to level three, and chain kills quickly for a score multiplier. A short tap fires your weapon's special burst. How you progress: clear five waves and the boss to finish a star-field, which unlocks the next one and earns you that weapon's badge. There are six in all, about two minutes each, and each keeps its own high score plus bonuses for finishing fast, untouched, and on a long chain. Progress saves automatically, every stage can be replayed to beat your best, and losing your shield costs nothing but a retry. If a star-field gives you trouble, Comet Assist slows it down — scored separately, so your real best stays clean. Nothing dies here: the crystal and rock shatter into stardust.